Скрипторий: Deity - sivanah (divine mysteries)
Назад к списку всех объектов Divine MysteriesКак это работает
Это страница объекта Скриптория, в первой части показан ее статус и вывод оригинального объекта.Объект может иметь следующие статусы: Нет перевода, В работе, На проверке и Переведено.
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Если объект в статусе "Нет перевода", то любой зарегистрированный пользователь может взять этот объект себе в работу - тогда для него откроется вторая часть этой страницы с редактором. Обратите внимание, что текст объекта представлен в виде HTML текста. Вам не нужно умение писать html код, но самое минимальное умение его читать - да.
После того как вы взялись за перевод этот объект закрепляется за вами на 3 дня. Если в течение этого времени вы не отправите свой перевод, то статус объекта скинется обратно в "Нет перевода" и он снова станет доступен для других пользователей.
Одновременно один пользователь не может иметь в работе более 5 объектов (объекты "На проверке" не учитываются), это количество считается по всем источникам в Скриптории. - Если вы взялись за перевод, то объект получит статус "В работе" и откроет для вас редактор полей этого объекта, подробная информация будет внутри этого раздела (там много).
- После отправки перевода объект перейдёт в статус "На проверке". Администратор проверит перевод, внесёт коррективы при необходимости и утвердит перевод. Если всё очень плохо, то перевод будет отклонён.
- Если объект в статусе "Переведено", то одобренный перевод будет отображен на этой странице, а сам Источник станет на шаг ближе к завершению. Когда Источник будет завершен и размещён в общей базе данных, автор перевода будет указан на сайте на странице этого объекта как пользователь, предоставивший перевод.
СТАТУС:
НЕТ ПЕРЕВОДАDeity - sivanah (divine mysteries)
Sivanah
Deity
Source Divine Mysteries
pf2.ru note: information from here can't be displayed due to license restrictions. It will be reworked and added later.
Category Other Gods
Edicts show the beauty in illusions, pursue the nature of truth, respect the need for secrets
Anathema let a creature permanently labor under the falsehood of your illusions, reveal a secret you have sworn to keep
Areas of Concern illusions, mysteries, reflections, secrets
Religious Symbol veils tied in circle
Sacred Animal coyote
Sacred Color(s) gray
Divine Font harm or heal
Divine Sanctification none
Divine Skill Deception
Favored Weapon bladed scarf
Domains disorientation, magic, secrecy, trickery
Alternate Domains glyph
Cleric Spells 1st: illusory disguise, 2nd: blur, 6th: mislead
Source Gods & Magic - Web Supplement
Minor Boon: Sivanah prevents your enemies from pulling off your veil. Once, when a foe rolls a success on a Perception check to disbelieve your illusion, it gets a critical failure instead. Sivanah typically grants this benefit to protect an elaborate or consequential illusory deception, and she never uses it to improve the effect of a harmful illusion.
Moderate Boon: You wear a veil of illusion wherever you go. You can cast illusory disguise at will as an innate divine spell.
Major Boon: You spread your illusions over a larger area. You can designate an area to permanently gain the effects of hallucinatory terrain. All creatures within this area gain the effects of illusory disguise, changing their forms as you wish. You can designate a new area as a 1-minute activity, but doing so dismisses any previously designated areas.
Minor Curse: Your hair becomes a wild variety of colors, which cannot be altered with mundane or magical means, and it somehow grows out from under any cap, scarf, or other headwear intended to disguise it. You gain a –2 status penalty to Deception skill checks to Impersonate anyone else.
Moderate Curse: Those who betray the secrets of others find their own secrets laid bare. Each person from whom you are keeping a secret immediately learns one of your secrets involving that person. This curse doesn't give away other people's secrets you are keeping, only your own.
Major Curse: Mirrors break whenever you cross their paths. You cannot be concealed by illusion magic of any kind (the spell automatically fails), and all creatures that see you know your true identity
pf2.ru note: information from here can't be displayed due to license restrictions. It will be reworked and added later.
Category Other Gods
Edicts show the beauty in illusions, pursue the nature of truth, respect the need for secrets
Anathema let a creature permanently labor under the falsehood of your illusions, reveal a secret you have sworn to keep
Areas of Concern illusions, mysteries, reflections, secrets
Religious Symbol veils tied in circle
Sacred Animal coyote
Sacred Color(s) gray
Devotee Benefits
Divine Attribute Constitution or IntelligenceDivine Font harm or heal
Divine Sanctification none
Divine Skill Deception
Favored Weapon bladed scarf
Domains disorientation, magic, secrecy, trickery
Alternate Domains glyph
Cleric Spells 1st: illusory disguise, 2nd: blur, 6th: mislead
Divine Intercession
The Seventh Veil abhors the use of illusion to cause harm and detests anyone who discourages or corrupts the process of truth-seeking. The goddess works actively against the faith of Zon-Kuthon and his clerics' use of shadow.Source Gods & Magic - Web Supplement
Minor Boon: Sivanah prevents your enemies from pulling off your veil. Once, when a foe rolls a success on a Perception check to disbelieve your illusion, it gets a critical failure instead. Sivanah typically grants this benefit to protect an elaborate or consequential illusory deception, and she never uses it to improve the effect of a harmful illusion.
Moderate Boon: You wear a veil of illusion wherever you go. You can cast illusory disguise at will as an innate divine spell.
Major Boon: You spread your illusions over a larger area. You can designate an area to permanently gain the effects of hallucinatory terrain. All creatures within this area gain the effects of illusory disguise, changing their forms as you wish. You can designate a new area as a 1-minute activity, but doing so dismisses any previously designated areas.
Minor Curse: Your hair becomes a wild variety of colors, which cannot be altered with mundane or magical means, and it somehow grows out from under any cap, scarf, or other headwear intended to disguise it. You gain a –2 status penalty to Deception skill checks to Impersonate anyone else.
Moderate Curse: Those who betray the secrets of others find their own secrets laid bare. Each person from whom you are keeping a secret immediately learns one of your secrets involving that person. This curse doesn't give away other people's secrets you are keeping, only your own.
Major Curse: Mirrors break whenever you cross their paths. You cannot be concealed by illusion magic of any kind (the spell automatically fails), and all creatures that see you know your true identity